Ubisoft’s online decommissioning may render three games unplayable for people who bought them

Space Junkies was canvassed in the underlying declaration, however two additional games have unobtrusively gotten new notices on their store pages.

Two entries from the list of games Ubisoft is decommissioning online support for — Assassin’s Creed: Liberation HD(opens in new tab) and Silent Hunter 5(opens in new tab) — seem as though they will be rendered totally unplayable by the move, going against Ubisoft’s underlying statement on what aspects of each game would be cut off.

Last week, Ubisoft declared that it would shut down online support(opens in new tab) for a selection of games released somewhere in the range of 2009 and 2019, remembering 11 for PC, alongside a list of what features this activity would remove. Each of the games would lose multiplayer and account connecting, with applicable games also removing players’ capacity to access DLC. Only one of the games on the list, the 2019 multiplayer-just VR shooter Space Junkies, was said to be rendered totally inaccessible by the move.

Since the declaration, Assassin’s Creed: Liberation HD and Silent Hunter 5 have been pulled from sale “at the request of the publisher,” and they also got another notification on their Steam pages: “Please note that this title won’t be accessible following September 1st, 2022.” This same notification appears on the destined Space Junkies(opens in new tab)’ store page as well, while Splinter Cell Blacklist(opens in new tab) and Prince of Persia: the Forgotten Sands(opens in new tab), two different games from the list, stay accessible for purchase with a notification that “The select release and DLC for this title won’t be accessible following September 1st, 2022.”

I’ve connected with Ubisoft for explanation, yet it unquestionably looks like two additional games than previously expected will be successfully detracted from their owners when Ubisoft pulls the fitting on their online usefulness in the not so distant future.

This situation, as well as the PlayStation Store eliminating purchased movies from user’s libraries(opens in new tab) in Germany and Austria, set a stressing point of reference for the changeability of our computerized purchases. These are edge cases certainly — an obscure Assassin’s Creed spinoff, a Submarine sim, a VR shooter nobody seems to have played, and film purchases on an under-used platform, yet people out there spent genuine cash on these products thoroughly considering they had some ownership them, and these decisions are being made by successful, mainstream companies with a serious level of consumer trust.

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