How to complete Containment Bay S1T7 (Unreal) in Final Fantasy XIV? The Containment Bay S1T7 Unreal Raid is presently accessible in Final Fantasy XIV. Here, you will get an opportunity to go head to head against the fearsome enemy Sephirot, working together close by a little group to overcome them. There are various mechanics to deal with, large numbers of which vary from the standard strike you previously completed at level 60. This guide covers how to complete Containment Bay S1T7 on Unreal trouble in Final Fantasy XIV, so you can overcome Sephirot.
How to Complete Containment Bay S1T7 (Unreal) in Final Fantasy XIV
Before you can begin this strike, you should open it. You can do this subsequent to reaching the Heavensward extension, completing it, and reaching the Gods of Eld mission. You can find this journey in The Pillars by speaking with Torsefers, which will open the standard Containment Bay S1T7 Raid. You should complete this once to get to the Unreal adaptation.
Toward the beginning of the battle, your Main Tank for the fight will need to pull Sephirot to the contrary side, facing away from the party. The supervisor will release centered assaults that do a cleaving area of impact. You need to ensure the tank is facing away from the party. All through these assaults, Sephirot will release numerous extensive assaults that will harm everybody, forcing the party’s healers to zero in on sending out region mends and harm moderation however much as could reasonably be expected. On the off chance that some other players can help with this, it is exceptionally encouraged. Moreover Feather Iron Ore, these assaults can be one after the other, complicating them.
When these assaults have stopped, the following assault Sephirot releases puts green circles on the ground. One will be in the center of the field, and the following three will make a T-shape on the floor. Your party will need to go where there are no circles, with the harm vendors stacking up, and the subsequent tank and healers go together. This is on the grounds that, after these assaults How to complete Containment Bay S1T7, a harm stack will be put on one harm vendor and one on a healer. You need to spread these out to forestall everybody, as it likewise causes a Physical Vulnerability debuff. You don’t believe this should happen to your main tank.
After this stage, the main tank will return Sephirot to the center and go through a similar example. Presently, everybody is waiting to see another green circle show up in the field. At the point when it does, everybody will need to stack right on the edge of the supervisor’s harm, waiting for the green circle to contact them.
While this is happening, a few players will get a Purple or Green AOE assault on top of them. At the point when this occurs, burst behind the chief and spread out and away from one another, with the one with the Purple stack going to the back wall. The manager will remain facing the Green sphere and do an enormous assault toward this path. After this, reset and continue this turn something like three additional times.
Before the subsequent stage is going to begin, Sephirot is going to obliterate the main floor. We suggest having everybody stack at the middle point, near the north side, and afterward apply harm moderation for an expansive assault that will cause some weighty harm. At the point when this occurs, the stage will return underneath you, and a yellow blaze will show up on the screen. Promptly move from your position when this occurs, as spikes will drive up from your ongoing position. You can now target Sephirot and begin damaging them.