This article is about How to complete the Singularity main quest in Horizon Forbidden West. This page of the manual for Horizon 2 Forbidden West contains a walkthrough of the final main quest of the game – Singularity. You will figure out how to continue to the mission finale, how to keep away from or assault the phantoms while heading to the send off tower, how to overcome Erik (the Zenith chief), how to arrive at the top of the send off tower and how to overcome the final chief – Specter Prime.
How to Complete the Singularity Main Quest in Horizon Forbidden West
Singularity is the final quest in Horizon Forbidden West. You can begin it following The Wings of the Ten main quest. Note that you really want a ton of time to complete this quest in How to complete the Singularity main quest in Horizon Forbidden West, conceivably as long as 60 minutes, since it packs in numerous cutscenes and story beats that you would rather not miss assuming you’ve made it this far. This guide explains how to complete the quest so you can get to the shocking final stage uncover.
Get back to Base and go out to the huge fire
Your first assignment is to make a beeline for the Base and talk with everybody there. This sets the mission up, but at the same time it’s a fantastic chance to stop for a brief moment to talk with Aloy’s companions and get what they’re thinking in front of the mission. This may be your last an open door to do as such.
Then, you want to advance toward a huge fire on the coast, which is the last point you can decide to investigate rather than tackle the mission in How to complete the Singularity main quest in Horizon Forbidden West. You’ll be cautioned of this before you rest at the huge fire, however it’s important that you can get back to the world and complete the quests you’ve missed once the mission has been completed.
Arrive at the Zenith base
In the wake of getting to the island, your first undertaking is to get to the Zenith base. This expects you to follow a long way through a few fields loaded up with Sentinels. The quickest method for killing these machines is by using plasma harm in How to complete the Singularity main quest in Horizon Forbidden West, then a spike hurler. Any spike hurler will do, yet one with drill harm is best since it bargains additional harm over the long run and removes parts from the Sentinels. Assuming you decided to save Regalla, she’ll join you here and give ammunition drops, so you don’t have to make anything.
Converse with Your Companions
Whenever you’re prepared, head outside and make a beeline for the meeting point. Assuming that you wish, you can converse with your partners prior to leaving the Base. There’s a quick travel open air fire by Tilda’s Mansion in the event that you need a nearer point to your final destination. From this open air fire, you can mount a Sunwing to travel to it.
Here the game provides you with a point-of-no-return warning, telling you that assuming you affirm you will be secured in this mission and the open world will be inaccessible until you finish the game. You can definitely relax, the open world will in any case be open after the story.
Go to the Launch Tower
At the point when you arrive at the cavern, utilize the Shieldwing to float to one side. There appears to be a precipice above to the left, however you can’t arrive at this, so instead of trying to skim across the water, float across the hole to the right, and afterward bounce across to a bluff you can ascend.
Outside the cavern, either battle and stay away from the Specter, and go to the edge overlooking the precipice and Shieldwing across to the bluff you can scale in How to complete the Singularity main quest in Horizon Forbidden West. Go past the following Specter, and in the following region, move along the tops of the stones. Regardless of whether the Specters here see you, you can run past with no issue assuming you keep steady over the stones.
Side Quests are set apart by green interjection points on Horizon Forbidden West’s guide, and they for the most part comprise multi-layered missions with bunches of account piece.